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Myths of Memory Breakdown

Leave a Comment / TTRPG / Donald

Making Myths My process for creating new settings for Guiding Fate usually starts by thinking up interesting magics to add to a world. I tend to mentally file these aspects under the category “lore” as in Guiding Fate‘s Character Azimuths. It helps me reign in all of my stray ideas trying to run loose. I […]

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Update to Guiding Fate!

Leave a Comment / Thoughts / Donald

Check out the new Guiding Fate! Big update to Guiding Fate!  A whole new chapter was added to the beginning of Guiding Fate to allow for easier entry into the mechanics and to more completely explain the rules. Additionally, it expands on Avenue agents and how to dynamically incorporate them into the game’s story. Also, an

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Myths of Memory – A Guiding Fate Setting

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A World Resting on Myth Balance a world between history and legend Myths of Memory is a micro setting for Guiding Fate. It provides a setting you can use to play out your ideas and conflicts. The following provides some setup but feel free to modify the setting and history to make things your own!

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Overtime Willworkers – A Guiding Fate Setting

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The Order A House of Cards Holding Up the World This is a little setting designed to be used with the Guiding Fate System I put together (which you can find here!) Old enough for the responsibilities they will need to take, young enough to have only developed some of the cynicism life will demand,

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Guiding Philosophy

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A Narrative Mind I have recently been able to put together a game based on FATE Core which I call Guiding Fate. To me Guiding Fate is a philosophy based around the idea of both figuring out why people game and how to capture the complicated movements of the mind in a containable manner. This

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Recent Posts

  • Myths of Memory Breakdown
  • Update to Guiding Fate!
  • Myths of Memory – A Guiding Fate Setting
  • Overtime Willworkers – A Guiding Fate Setting
  • Guiding Philosophy

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